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The Upgrades

The Upgrades

Der Upgradeshop

 

The Upgrade Shop

On every Mann vs. Machine Map there is a spawn point that features an Upgrade Shop, which provides buyable upgrades for your classes. Therefor, simply walk into the marked area in fron of the shop. Upgrades are purchasable only before and after a successfully absolved wave. These upgrades enhance your weapons with every developed stage, similar to a Role Playing Game. The following image explains the upgrade window for the  Demoman:

Upgrading erklärt

 

1. Tab

This shows you the weapons, for which you may purchase upgrades. 

2. Upgrades

Here you see all available enhancements for the chosen weapon. If you want to use or upgrade a certain enhancement, simply click on the plus sign of the upgrade.

3. Upgrade description

This window explains the chosen upgrade. The number counts for each stage. That means an upgrade for all three stages results in a 150% bonus ammunition for the weapon.

4. Latest weapon status

This box shows you the already active effects for your weapon. This box changes with further upgrades, respectively upgrade stages.

5. Credits

Here you see your credits, that is your ingame-money that is available for you. You need that to buy upgrades. Make sure you have enough credits to boost your weapon.

 

The Upgrades

This list gives you an outline for all upgrades and their respective effects:

P = Costs for primary weapon  S = Costs for secondary weapon  N = Costs for melee weapons

 

All Classes

Upgrade

Costs

Effect

+25% Blast Resistance 350 less damage by explosions (includes Sticky and Rocket Jumps)
+25% Bullet Resistance 350 less damage by firearms
+10% Movement Speed 200 faster movement
+2% Health Regen 200 regenerates health points per second
+20% Jump Height 200 higher jumping
+25% Fire Resistance 150 less damage by fire (includes Afterburn-Effect)
+25% Crit Resistance 150 less damage by critical hits
Projectile Penetration

  400(P)

  200(S)

projectiles penetrate several enemies*
+50% Ammo Capacity

  250(P)

  125(S)

more ammunition (includes picked  up ammo packs)
+20% Reload Speed

250

faster reloading (only firearms (plus Demo's and Soldier's weapons), except Shortstop)
 +10% Firing Speed

200(P)

100(S)

 higher firing speed (only firearms plus Demo's and Soldier's weapons)
 +25 Health On Kill

200 (S,P)

 100(N)

 gain +25 health points for every kill
 +10% Attack Speed

200

 higher attack speed (only melee weapons)

*This Upgrade applies for the Huntsman and Crusader's Crossbow, too.

ngineer

Upgrade

Costs

Effect

+5 Metal Regen 200 regenerates metal per second
+50% Clip Size

 400(P)

 200(S)

extended ammunition clip
+1 Disposable Sentry Gun 500 you get an additional Mini-Sentry
+100% Building Health 400 more health points for your buidlings
+10% Sentry Firing Speed 350 Sentry fires faster
2-Way Teleporters 250 Teleporters can be used as exits and entrances
+50% Max Metal Capacity 200 extended metal capacity
+100% Dispenser Range 100 Dispenser gives ammunition and health in a wider area

 

Demoman

Upgrade

Costs

Effect

 +20% Damage

500(P)

400(S)

weapons deal more damage
+2 Clip Size  400 extended ammunition clip (only primary weapons)
 +25% Projectile Speed 200 higher firing speed (only primary weapons)
 +100% Charge Recharge Rate 150 Chargin' Targe and Splendid Screen recharge faster
 +25% Damage 400 weapons deal more damage (only melee weapons)*
 +2s Crits On Kill 350 after every kill you get a 100% chance for critical hits for 2 seconds (only melee weapons)
+20% Reload Speed 250 reaload faster (only secondary weapons)

*This upgrade is only available when you equip a shield, like the Chargin' Targe. With a Stickybomb launcher, this upgrade ils not available.

Heavy

Upgrade

Costs

Effect

Destroy Projectiles 600 destroy mid-air rockets and grenades
Knockback Rage 350 every kill fills the rage meter; when it is full, your taunt will knock back robots
+1 Projectile Penetration 400 every stage mets you penetrate mor enemies (max. 3 stages) 
+50% Clip Size

200

extended ammunition clip (only secondary weapons)
+20% Recharge Rate 250 Sandvich, Buffallo Steak, etc. recharge faster
+20% Reload Speed 250 reaload faster (only secondary weapons)

 

Medic

Upgrade

Costs

Effect

+2 Clip Size  400  extended ammunition clip for Crusader's Crossbow
 +50% Clip Size 400 extended ammunition clip (only primary weapons) 
 Share Canteens 600 the effect of your power canteen is shared with your healing target
 +25% Übercharge Rate 300 Übercharge loads faster
 +25% Heal Rate 250 faster healing
 +2s Über Duration 250 longer Übercharge duration
 +25% Max Overheal 200 increased max Overheal health
 +50% Overheal Time 150 slower decrease of Overheal health

 

Pyro

Upgrade

Costs

Effect

+25% Damage  400 weapons deal more damage (only primary weapons) 
+25% Burn Damage  250 Afterburn effect deals more damage
 +25% Burn Time 250 longer Afterburn effect
+25% Airblast Force  100 stronger Airblast
 +50% Clip Size 200 extended ammunition clip (only secondary weapons) 
+20% Reload Speed 250 faster reloading (only secondary weapons)

 

Scout

Upgrade

Costs

Effect

+25% Damage  400 weapons deal more damage (only primary weapons)
 +50% Clip Size

400(P)

200(S)

extended ammunition clip
 +20% Recharge Rate 250 Bonk!, Mad Milk, usw.* recharge faster
 -35% Speed On Target 200 enemies hit by Mad Milk are slowed down
 +100% Max Misc Ammo 100 evry stage provides one additional ball/bauble (max 4 stages)
Ball Marks Target  500 robots hit by the Sandman are marked and receives mini-crits (similar to Fan O War)

*This Upgrade applies for the Sadman and Wrap Assassin, too.

Sniper

Upgrade

Costs

Effect

 +25% Damage 400 weapons deal more damage (only primary weapons)
 Explosive Headshot 350 a headshot results in the exploding head of the robot that deals damage to nearby robots
 +5s Bleed On Target 250 enemies hit by the Huntsman receive bleeding for 5 seconds
+25% Faster Charge  250 in Zoom mode, the rifle is faster on 100%
 +20% Recharge Rate 250 Jarate recharges faster
 -35% Speed On Target 200 enemies hit by Jarate are slowed down

 

Soldier

Upgrade

Costs

Effect

+20% Damage 500 weapons deal more damage (only primary weapons)
 +25% Projectile Speed 200 higher firing speed (only primary weapons)
+2 Clip Size  400 extended ammunition clip (only primary weapons) 
+50% Clip Size  200 extended ammunition clip (only secondary weapons) 
+20% Reload Speed  250 faster reloading (only secondaey weapons) 
 +25% Buff Duration 250 Buff effect lasts longer

 

Spy

Upgrade

Costs

Effect

+50% Clip Size  200 extended ammunition clip (only secondary weapons)
Armor Penetration  400 deals more backstab damage to Giant Robots
+2s Crits On Kill  350 after every kill you get a 100% chance for critical hits for 2 seconds (only melee weapons)
 Robot Sapper Power 350 sapper radius in increased

  • PlayEffect
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